![]() ![]() ![]() It praises the heroes of the Three Kingdoms period, yet romanticizes them in much the same way as the novel on which Dynasty Warriors based its narrative (if there is one for anyone unfamiliar with the time period). It’s completely unrealistic, yet deals in a real period in history. Why does my staff clip through one hundred enemies that surround me? I have no idea, but apparently my character became so powerful that he can utterly destroy fifty people in a single swipe. Unlike God of War, which seeks to make every single button press an innately gratifying experience, Dynasty Warriors provides the player with what I’d call “hilariously unrealistic fighting”. ![]() It more than makes up for it in terms of setting and genuinely satisfying combat scenarios. An overly simplistic generalization? Certainly! That does not preclude the fact that Dynasty Warriors, at hear, gives us a simple game with simple mechanics. ![]() On one level, we might throw out a conjecture that people really, really like smashing one button over and over again. It seems baffling, or maybe just a tiny bit insane, that the series continues regurgitating the exact same mechanics and CONTINUES to sell despite the naysayers. Yet another Dynasty Warriors game appeared on the horizon yesterday, an expansion on the seventh iteration of the series (specifically the ‘Empires” sub-label). ![]()
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